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Who I am

I've always been full of ideas but, for a long time, no way to bring them to life. That changed when I discovered the computer: suddenly imagination was something I could shape, build, and share. Design became the place where creativity meets structure, and where things started to click.

12Years experience
100+Clients
150+Projects

Why I do what I do

I design because I believe good products can make life a little simpler, a little fairer, and a lot more human. I'm fascinated by the way design helps people understand, connect, and move through the world, often without even noticing.

For me, it's never about decoration. It's about clarity, purpose, and empathy. The craft is in that balance between how something works and how it makes people feel. That's what I love finding.

Out on the bikeBart in the sun with sunglassesOur cat Harry in the sun

Sunday ride 🚴

––:––Rotterdamthe Netherlands
Hobbies

Sound over silence

Music is basically always on — while working, commuting, or just doing nothing. I go from lo-fi focus playlists to finding some random artist at 2am and playing their whole discography.

Currently listening
Can't Walk Away
Can't Walk Away49th & Main

How I work

I love helping companies and their users reach their goals through design. My focus is on interaction and visual design, always weighing the things that make or break a product: its objectives, its costs, and how well it scales.

I thrive on being part of the whole process, from research to testing. I founded Strakzat to bring that vision to life, working with everyone from startups to large companies and agencies.

Along the way I've built up a deep feel for design patterns across platforms, which lets me tailor solutions to each one. Transparency and close collaboration are central to how I work. That's what leads to design decisions everyone can stand behind.

My toolbox

The apps I reach for every day, from design to code and everything in between.

Random fact

I've redesigned my portfolio more times than I've finished a video game, and I'm perfectly fine with that.